Saturday, July 18, 2015

BlockNamer


I was dressing up an exterior scene that required a number of different plants. I created various 3d blocks of these plantings (made up of two vertical PictureFrames at 90 degrees from each other), but soon became confused of which was which, and how tall plant was. So I wrote a quick script to label each block with its name and current Z height at its origin. 


I've always liked the ability of TextDots in rhino, as they can be very useful in communicating obscure information quickly. This script can be modified to quickly show which layer, scale, and rotation of the block, as well as texture information inside the block.

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