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| MatchCageEdit.rvb |
This is Part 1 of a three part exploration into Rhino's CageEdit and Cage commands.
In Rhino, I frequently use cage editing for sloppy massing control. However, it has the ability to become a powerful and accurate design tool if there was a bit more workflow control. Imagine if you were working on developing a two-piece composition with cage editing, and then you've decided that it really needed three pieces. How would you add another object to cage? What you would need to do is to start over with a new cage and slowly deforming the control points until it looks like the previous control/cage. Ugh!
The actual steps to rebuild a deformed cage is simple but tedious. That's why here is a script in the same vein as MatchProperties or MatchLayer: